Reuse the same filter values of the attached actor, instead of hardcoding the
defaults.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/454
return;
let color = Clutter.Color.get_static(Clutter.StaticColor.WHITE);
+ let [minFilter, magFilter] = actor.get_content_scaling_filters();
let textureNode = new Clutter.TextureNode(this._texture,
- color,
- Clutter.ScalingFilter.NEAREST,
- Clutter.ScalingFilter.NEAREST);
+ color, minFilter, magFilter);
textureNode.set_name('MouseSpriteContent');
node.add_child(textureNode);